![]() During Act 1 you will respawn with Proficiency Level 0. Weapon Proficiency (increased weapon stats) is lost, you must level up all weapons again from scratch.All Obolites (money for crafting) & Keys (to open doors) are lost.Everything in your inventory is lost (all items and consumables that you held), except some story items.Your health upgrades are lost (you respawn again with minimum health).Overview of what gets lost when you die or exit the game: ![]() There are no “checkpoints” like in other games, only 1 checkpoint halfway through the story when you reach biome 4. You can’t “cheat” it by backing up your save game either, because doing so requires closing the game which wipes out your inventory and makes you respawn at the start of the act. Putting the console into rest mode is fine and won’t lose you any progress, however it might potentially bug out some story trophies so it’s safer to turn off the console properly. What You Lose When You Die (or exit the Game) in ReturnalĮverything else not listed above gets lost when you die, exit the game, or turn off the console. You can carry up to 30 Ether but they are relatively rare so you can’t afford to spend them on each run. It’s used to activate Reconstructors (respawn stations), and to activate the monolith where you respawn to get an artifact (suit upgrade), and to cleanse items / loot boxes from negative status effects. ![]() There’s one permanent currency called “Ether”.You keep your Collectibles Progress & Databank Entries (Scout Logs, Xenogylphs, Xeno-Archives etc.).The big downside to all of this is that weapon drops are random and you can’t select your weapons (they are lost when you die and you need to get lucky to find your favorite weapon again which takes a bit of luck). For example, a rocket launcher can shoot 1 big rocket with splash damage instead of 3 smaller homing rockets. Weapon traits only change how your weapon shoots and what sort of damage it deals. Do note that traits don’t increase weapon stats (they don’t directly increase damage). But if you find the same weapon variant again you will already have its trait(s) unlocked. Each weapon has 2 variants and it’s random what weapon drops you get and what weapon variants you find. It takes around 10-15 kills to unlock the level 1 weapon trait (higher level weapon traits become available after reaching the 5th biome). Each kill you do with the weapon fills up the progress bar. After finding a new weapon look out for a progress counter in the bottom left corner above your health bar. Even though weapon drops are randomized and you lose your weapons on death, they each have some traits you can unlock permanently.This means after reaching the second half of the game you won’t have to replay from Biome 1 which makes it a bit easier. In other words if you die in Biome 1-3 you respawn at the start of Biome 1, if you die in Biome 4-6 you respawn in Biome 4. Act 1 = Biome 1-3 / Act 2 = Biome 4-6 / Act 3 = Free Roam and Epilogue. There’s a permanent checkpoint after each Act! There are 6 Biomes.if you finished the bosses in Biome 1 & 2 already you will respawn in Biome 1 but you can run straight to Biome 3 where the next story boss awaits. ![]() You don’t even need to replay their biome. Bosses you’ve already defeated can be skipped on the next run. ![]() This includes the Sword to destroy red vines (Biome 1), the Grappling Hook to reach yellow-glowing ledges (Biome 2), Ability to swim/dive (Biome 5).
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